Heartrot trees’ malevolence spreads throughout their systems of roots, trunks, and branches. The water and nutrients that once circulated in its woody veins turn to a disease that rots it from the inside out-and the heartrot tree becomes a carrier of a plague that drives its victims mad before draining the life from their bodies. In the most visually dramatic change, a heartrot tree withers and shrinks to a fraction of its former size. ![]() The differences between a heartrot tree and its previous incarnation are manifold. Newly formed heartrot trees crave violence and undergo drastic changes to their biology. A malevolence awakens in them akin to the same powers that caused the surrounding blight. Either due to proximity to the center of a blight, or because evil forces have perverted once-good magic that protected the plants, these trees become sentient, fungus-dripping horrors. However, once blight falls upon a wooded area, it particularly and irrevocably settles within the heartwood of these trees. They were often once among forests’ largest or most venerated trees perhaps they marked a remote druid’s circle, or were a common meeting place for forest dwellers. Heartrot trees were typically once maples, oaks, elms, or other types of locally common deciduous trees. Before transforming into grotesque harbingers of disease, heartrot trees were invariably ancient and majestic specimens growing in the depths of primeval forests. To most lovers of nature, the existence of heartrot trees is a tragedy, because these evil plants were not always so. Heartrot trees’ trunks are typically 15 feet in circumference, and the plant’s entire mass weighs around 15 tons. When the trees grow above a cave or another large underground space, their roots are horrifically similar to their branches and dangle just as far from the ceiling. Heartrot trees are typically 30 feet tall from the base of their trunks to the tips of their tendril-like branches. As a result, evil and disease pulse within heartrot trees, and the behemoths hunger to destroy anything good or natural still left around them. Heartrot trees typically lurk in the deepest depths of fouled forests they are the manifestations of the very forces that poison the land. Organization solitary, pair, or festering grove (6–12)ĭisgusting products of blight or other magical plagues, heartrot trees represent nature warped to its most insidious. A heartrot tree can’t fight with its branches and roots simultaneously. In this case, though they grow from the ceiling, treat a heartrot tree’s roots exactly as a normal heartrot tree. If the tree grows above a cave, cavern, or other large underground opening, its roots have the same statistics as the aboveground tree and can menace creatures underground in the same way. Virulent Roots (Ex)Ī heartrot tree’s roots grow deep beneath the surface. Dealing 50 points of fire damage to the heartrot tree’s stump after it has sustained fatal damage prevents this regeneration. ![]() After it sustains fatal damage, a heartrot tree begins to regenerate and can grow back to its previous size in 1d4 weeks. Hardy Stump (Ex)Ī heartrot tree is difficult to kill. Heartrot Disease: Slam-contact save Fort DC 25 onset immediate frequency 1/round for 5 rounds, then 1/day for 10 days initial effect 1d2 Wis damage and nauseated secondary effect 1d3 Con drain cure 3 consecutive saves. Unlike other diseases, heartrot disease is particularly insidious due to having an immediate effect in addition to a lasting effect. Skills Perception +14, Stealth +3 (+11 in forests) Racial Modifiers +8 Stealth in forests Str 29, Dex 10, Con 24, Int 2, Wis 11, Cha 3īase Atk +12 CMB +23 CMD 33 (can’t be tripped)įeats Improved Critical (slam, tendril), Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus ( Perception), Weapon Focus (slam, tendril) Init +4 Senses blindsense 60 ft., low-light vision Perception +14ĪC 28, touch 8, flat-footed 28 (+20 natural, –2 size)ĭefensive Abilities all-around vision DR 10/slashing Immune plant traits, poison
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