![]() After rewatching the trailers and rereading the descriptions here, I feel mislead. My first red flag should have been recognizing this is a port of a mobile game that already came out a year ago. I saw the demo and I was sold on buying this as soon as it came out on PC. I saw the I was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. I was very excited about this game because the presentation looked very good and I'm intrigued by emotional narrative-driven games. “There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects” … Expand This is one-of-a-kind indie title, giving players something unique for once. I do urge you to play this, if you’re mentally fine with it. It did feel odd game at the beginning, because the way all was told and shown in this hauntingly colourless world. It’s well-thought out game, idea and story. ![]() THE END: I don’t have much else to tell about Inmost. The platforming part got me sometimes, meaning, I mostly died on enemies and traps. Puzzles weren’t overly complex or anything I couldn’t solve. Inmost is played using three characters, one at a time, and each of them having skill or move the other character didn’t have. The game is about 3-5 hours long and it should be played in a one sitting, but I played this with two or three. It’s deeply sad story about loss and hope, the game even having a warning of its possible effect on player. Inmost is played with three different characters (one of them was a little girl and one was assassin-like ninja, but mostly played with a middle-aged man between all of this maddenss) and piece by piece it becomes clear what have happened and what these characters are all about. THE STORY AND GAMEPLAY: The story is told very metaphorically. There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects. Seriously, this is meant to be played with headphones, because the sound desing was realistic and scary. I mostly used headphones (when on Handheld mode), because the sound design was as amazing as the visuals. Lighting, glowing and shining -effects were used brilliantly. The overall art style was basic pixelated 2D with twist of effects. The positive side with the colours was how gentle it was to eyes, when playing in dark. ![]() I played Inmost with conneced to TV and Handheld mode. I personally love these colours, they’re my favourite, and it’s always diffcult try to explain them to others, because this theme doesn’t have name. Even though, the colour palette is absolutely beautiful, having huge variation of shades, it was still sad-esque to look at without other primary colours. Even though, the colour palette is BEAUTIFUL COLOURS OF DARKNESS: It was clear, how the main theme of Inmost is dark and depressive. BEAUTIFUL COLOURS OF DARKNESS: It was clear, how the main theme of Inmost is dark and depressive.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |